AI Insights · Timothy · July 2022
Top 5 Music Games Performance in Czech Republic, Q2 2022
Discover the performance trends of the top 5 music game apps on a unified platform in the Czech Republic during Q2 2022, based on Sensor Tower data.
Performance of Top 5 Music Games in Czech Republic, Q2 2022
In the second quarter of 2022, the top 5 music games in the Czech Republic showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance metrics, as per Sensor Tower data.
Geometry Dash Lite
Developed by RobTop Games AB, this app saw a consistent weekly revenue, peaking at around $392 in early April and maintaining a steady flow around the $300 mark throughout the quarter. Weekly downloads fluctuated, reaching a high of 6.2K in mid-April and stabilizing around 5.5K towards the end of June. The app's weekly active users peaked at approximately 125K in mid-April, with numbers varying between 95K to 105K by the end of the quarter.
Magic Tiles 3: Piano Game
From Amanotes Pte. Ltd., this game experienced a diverse range of weekly revenues, peaking at $429 in early April and dropping to $140 by mid-June, before slightly recovering to $261 by the end of June. Weekly downloads ranged between 3.9K to 5.9K, with a notable increase to 5.3K in the final week of June. The app maintained weekly active users around the 42K to 44K mark, peaking at 46K in mid-April.
Tiles Hop EDM Rush Music Game
Also from Amanotes Pte. Ltd., this game had a relatively stable revenue, fluctuating between $78 and $157. Weekly downloads saw a high of 5K in mid-April and stabilized around 3.8K by the end of June. Active users hovered around 45K to 52K, maintaining a consistent user base throughout the quarter.
Piano Fire
Published by Adamusic Information Tech Co. Ltd., this app showed minimal revenue, staying around $7 to $9 throughout the quarter. Downloads peaked at 5K in mid-April but varied significantly, ending at around 3.1K in late June. Active users increased to 10K in mid-April, then fluctuated between 7.4K to 8.5K towards the end of the quarter.
Beatstar
Developed by Space Ape Ltd, this game led in revenue, peaking at $2.3K in late April. However, it saw a decline to $1K by mid-June, before recovering to $1.6K by the end of June. Downloads varied significantly, with a peak of 3.5K in late April and a low of 1.3K in mid-June, ending the quarter at 2.7K. Active users ranged from 11.8K to 15.6K, showing a stable and engaged user base.
For more detailed insights and data, visit Sensor Tower.